A couple weeks back I attended the NYC GameHackDay. The event is a 24-hour hackfest geared around creating games. Even though I was busy with other projects at the time, I love games and love meeting other game designers so I decided to go. The project I ended up building was an idea I had the day before. It was a simple concept: build a choose your own adventure engine for phones.
I felt it was the right amount of work to accomplish in the time given and I had promised myself that no matter whatever I ended up building, I would only work on it for that day (a promise I ended up breaking). As I put the project together, I had a prototype fairly quickly but I soon realized that if I was going to present it in front of an audience, I would need to create some content for it. So I took the subway home and wrote out a quick story, recorded the audio and rushed back to the hack day. The demo came together just in time and the project was selected by twilio as their favorite game demo, which included a $250 prize. So that was nice. I am a big fan of twilio, they make it really easy to build and launch applications that use Voice and SMS and they recently launched a slew of new features.
I called the project uchoos. You can visit the site here: http://uchoos.com.
The original demo story (Evil Mountain) is still live. Just call 917.338.3991 to hear the story.
As of now, I have no future plans for uChoos but I might work on it a little more once I take some other projects off my plate.
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